by Victor Gijsbers
Well-known interactive fiction authoress Emily Short (Galatea, Savoir Faire, City of Secrets, Bee, Counterfeit Monkey, and many others) has revisited Kerkerkruip. She reviewed it for the Interactive Fiction competition 2011, back when the game was first released, and finds the new version 9 much better:
I really recommend trying this thing if you haven’t. It pushes in interesting ways on the boundaries of what IF normally does, by having large elements of randomness and systematic play. It is one of the few IF games to make a serious shot at interesting combat that is not puzzle-based, and it shows off UI effects that most Glulx games never attempt.
It also yields some surprisingly entertaining moments that capitalize on the juxtaposition of procedurally generated situations with narrative text — for instance, I was being attacked by four enemies and thought my goose was probably cooked, but then I sprouted four tentacles from my torso, my enemies went mad and started licking their own weapons, and I was able to clean up.
Emily Short also mentioned Kerkerkruip in a list that shows of the variety of recent interactive fiction.