by Victor Gijsbers
Kerkerkruip got 13 votes in the “Roguelike of the Year” competition. Perhaps not a great showing — I’d love the game to become better known in the roguelike community — but at least it was enough to get into Andrew Doull’s list of the most interesting roguelikes. That list contains every game that got between 10 and 100 votes, presumably on the principle that such games are (a) well-developed and active enough to get some people excited about them, while (b) being small and new enough to contain innovative design principles.
Number of votes is obviously a very crude measure of such qualities, and not intended as anything else, but this list certainly functions as an invitation to explore some of the weirder designs out there; which, for a game designer, is invaluable.