by Victor Gijsbers
Of course, I’d love to tell you about all the cool things we’re making for Kerkerkruip 10. But the truth is that development had been very slow in the past few months, due to technical difficulties. Shortly after Kerkerkruip 9 was released, the Inform 7 team released a massive update of that programming language, which is the language that Kerkerkruip is written in. There were some very good reasons for us to embrace this update, so we committed ourselves to it even though the new Inform 7 version was not backwards compatible with all old code.
The update process has been hard. It took us quite a while to get Kerkerkruip to compile again; and we now have it compiling, but the game crashes on the window drawing code as soon as you start it. Obviously, we’re working on fixing this, but it has been hard to continue development in the meantime!
Don’t worry, though. There are some good plans for Kerkerkruip 10, and we’ll be full of new creative energy once development gets up to speed again.