by Victor Gijsbers
In the last weeks, Kerkerkruip has seen quite a bit of technical development. We have adapted our code to Inform’s new verb system; we’ve integrated a suite of automatic tests; we’ve done work that was necessary to make Kerkerkruip accept seeds, which in turn will allow different players to play the same dungeon; and we now have an automatic daily build, which you can find here. (It’s the one with “git” in the name; but be warned, it has very much alpha quality right now.)
But for the general player, news about features that show up in play is perhaps more interesting. So let me tell you about a new item I added to the game today: the epic armour known as the armour of thorns.
Or rather, it is known as that when you first find it. The armour of thorns is a blood magic item, and for 12, 18 and 24 blood it can be upgraded to the armour of nails, the armour of spikes and the armour of spears. At each level, the armour doesn’t so much help to defend you, but harms anyone who damages you in melee combat. The armour of thorns deals 1 damage to the attacker, and this increases to 2, 3 and 4 as the thorns grow into nails, spikes and spears. Obviously, that is quite powerful even at low levels. Dealing 6 to 8 damage is respectable for most monsters, and getting 2 or 3 damage in return makes your attacks between 25% and 50% less effective (in terms of how much it changes the health difference between the two parties).
Most items need to see some testing in play, and this one is no exception. I am particularly concerned that the blood cost might be too high, so that might well get lowered. It will depend on how good the armour of thorns is by itself. But, some good news for the player: there is a 19% chance that this item starts out as the armour of nails, and a 1% chance that it starts out as the armour of spikes. That would certainly be a great find in the dungeon.